One ball per team, alternating who hits each shot
Also called Alt Shot. Partners play ONE ball and alternate shots — one player tees off on odd holes, the other on even holes, and from there they simply take turns hitting the same ball until it's holed. One combined score per team per hole.
The hole entry screen shows one score row per team — enter the team's score once and it fills every teammate's scorecard automatically. Because nobody plays their own ball all the way in, these rounds never count toward anyone's theStick Handicap.
Bet-per-player (default $10). Net scoring (default on): each team gets a whole-round allowance from Handicap for Lower (%) / Handicap for Higher (%) sliders, defaulting to the USGA-recommended 50/50 split — equal to half the combined course handicap (Chapman defaults to 60/40, Scramble to 35/15 — same sliders, different starting point). In a round with more than 4 players, pick which 4 play Foursomes — same "tap to swap players in or out" picker as Chapman/Vegas/Four Ball/Monte Carlo. Only Team Dots and the Dots side-bet variants (auto-forced to Team mode) can run alongside — plain individual Dots and Skins have no team equivalent, so neither is compatible.
Everyone antes the bet-per-player. Lowest team net (or gross, with net off) takes the pot, split among its members; ties split the pot across the tied teams.
Live scoring, handicaps, and automatic money settlement for Foursomes and 65 other games.