Pick your partner — or go it alone
Players rotate as the Wolf each hole in a fixed order. On an 18-hole round, each player is Wolf 4 times on holes 1–16, then the order is reversed for the final 2 holes.
After each non-Wolf player tees off, the Wolf must immediately decide: pick them as a partner, or pass. The decision must be made before the next player hits. Once passed, that player cannot be picked later.
If the Wolf picks a partner, it's Wolf + partner vs. the other two. The team with the lowest net score wins the hole. If the Wolf passes all three players, they become the Lone Wolf — taking on all three opponents solo.
Each hole is worth the point value (default $20). Normal team match: each loser pays each winner. Lone Wolf wins: each opponent pays the Wolf the value × the lone-wolf multiplier (default 2×, set per selection). Lone Wolf loses: the Wolf pays each opponent the multiplied amount.
Point value (default $20), per-selection lone-wolf multiplier (default 2×) and an optional Buyout mode. Handicaps: Index on Low HC (on) with a percentage (0/50/75/85/100%, default 100). Birdie rules: birdie doubles the hole (on), an escalating birdie increment (on), loser-birdie-cancel (on), and birdies judged on Gross or Net (default Gross). A Hammer (double-or-nothing) toggle is also available (on).
Live scoring, handicaps, and automatic money settlement for Wolf and 65 other games.