Every player in the field competes for each hole's skin simultaneously, regardless of which group they play in. A skin is won when one player posts the lowest net score on a hole across the entire field — outright, no ties.
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Carryovers
If two or more players across all groups tie for the low score on a hole, nobody wins that skin. With Carryover on (it is off by default), the tied skin adds to the next hole's value; carryovers stack, so a single back-nine skin can be worth a large slice of the field's pot.
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Options & Variations
A League (multi-group) event game. Skins are scored Gross, Net or Both (default Net) across the entire field, automatically from the scorecard. The shared entry fee funds the purse (optional rake/house cut); the pot is split across the skins won, and order-of-merit season points can be awarded by finish.
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Availability
Fully scorable inside a League event — configure it there under a season's event games. It can't run as a single casual round on its own (it needs the League's shared field and purse), so it always shows as League Only in the standard game picker (use the single-round Skins game for one group instead).
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In theStick
Setting up Skins: stakes, handicaps and the game's own options.Skins results across every group in the event, with each player's purse.
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Pro Tips
•In a big field, late-round carryovers can be worth enormous amounts.
•Check who's leading the board in other groups — it changes your strategy.
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Frequently Asked Questions
What is Skins (Multi Group) in golf?
Skins (Multi Group): Tournament-wide skins across any size field. Every player in the field competes for each hole's skin simultaneously, regardless of which group they play in.
How many players do you need for Skins (Multi Group)?