Always play the WORSE of the two balls (a.k.a. Worst Ball)
The evil twin of a normal Scramble. Both partners hit every shot, but the team is required to always play the WORSE of the two results — never the better one — all the way to the hole. This is genuinely harder than playing alone, since a good shot from either partner is never usable if the other one was worse. One combined score per team per hole.
The hole entry screen shows one score row per team — enter the team's score once and it fills every teammate's scorecard automatically. Because nobody plays their own ball to the hole, these rounds never count toward anyone's theStick Handicap.
Bet-per-player (default $10). Net scoring (default on): each team gets a whole-round allowance defaulting to a 90/70 split — by far the most generous of any format here, since always playing the worse ball produces scores well above what either partner would shoot alone. There's no established handicap convention for this format at all; treat the default as a starting point and expect to raise it after your group's first round. In a round with more than 4 players, pick which 4 play — same picker as Scramble/Chapman.
Everyone antes the bet-per-player. Lowest team net (or gross, with net off) takes the pot, split among its members; ties split the pot across the tied teams.
Live scoring, handicaps, and automatic money settlement for Reverse Scramble and 65 other games.