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How It Works
Everyone plays their own ball for all 18. On every hole, two separate comparisons happen between the teams: the LOW ball (each team's better net score) and the HIGH ball (each team's worse net score). Winning a comparison is worth 1 point, so a hole is worth up to 2 points — sweep both and you win the hole outright; split them and the hole is a wash.
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Scoring in theStick
Enter each player's own score like any individual game — there's no shared team score row to fill in.
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Options & Variations
Stroke play only — with two independent point comparisons per hole, a running-holes-up match play framing doesn't map onto this format the way it does for a single best-ball comparison. Bet-per-player (default $20). Assign Team A / B — same "tap to swap players in or out" picker as Four Ball/Shamble/Aggregate. Handicaps: Index on Low HC (on, indexed off the active four) with a single percentage applied identically to both partners (default 100%, same flat model as Four Ball), plus Full or Half strokes.
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Payouts
Whichever team scores more total points across the round takes the pot. A tie in points exchanges nothing.
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Pro Tips
•The high-ball point rewards a team where BOTH partners play solidly — a great low ball doesn't make up for a blown-up partner's score in that comparison.
•A team with one hot player and one steady player can still win the low-ball point every time but keeps losing the high-ball point — worth watching both scores, not just whoever is leading.
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Frequently Asked Questions
What is High Low in golf?
High Low: Low ball + high ball, each worth a point. Everyone plays their own ball for all 18. On every hole, two separate comparisons happen between the teams: the LOW ball (each team's better net score) and the HIGH ball (each team's worse net score).
How many players do you need for High Low?
High Low plays with Exactly 4 players (2 teams of 2).
How do payouts work in High Low?
Whichever team scores more total points across the round takes the pot. A tie in points exchanges nothing.