📖
How It Works
Each team ranks its members by NET total for the round (lowest = the team's "1st ball", next = "2nd ball", and so on). Every team is then compared round-robin against every other team — 1st ball vs 1st ball, 2nd vs 2nd, down to the smaller team's size. The lower net wins each comparison (1 point; a tie splits ½ each). Most points across all pairings wins.
📖
The Twist
Depth matters as much as a single star. Your best player must beat the other teams' best, but your weakest must also beat their weakest — so a lopsided team gives back points at the bottom of the order.
⚙️
Options & Variations
A League (multi-group) team event game. Team format: Partner (2-player) or Group (3+); each team needs at least 2 members. Net uses index-on-low-HC with a percentage. The shared entry fee funds a sliding-scale purse to the top teams (ties split, optional rake/house cut); season order-of-merit points can be awarded by finish.
📖
Availability
Fully scorable inside a League event — configure it there under a season's event games. It can't run as a single casual round on its own (it needs the League's shared field and purse), so it always shows as League Only in the standard game picker.
💡
Pro Tips
•Balance your roster — a deep team wins the bottom-of-order comparisons that decide close matches.
•Every member's full-round net matters; there is no hole you can throw away.
❓
Frequently Asked Questions
What is High Low (Multi Group) in golf?
High Low (Multi Group): Round-robin: best vs best, worst vs worst — 1 pt per win. Each team ranks its members by NET total for the round (lowest = the team's "1st ball", next = "2nd ball", and so on).
How many players do you need for High Low (Multi Group)?
High Low (Multi Group) plays with 6–144 players.