Round-robin: best vs best, worst vs worst — 1 pt per win
Each team ranks its members by NET total for the round (lowest = the team's "1st ball", next = "2nd ball", and so on). Every team is then compared round-robin against every other team — 1st ball vs 1st ball, 2nd vs 2nd, down to the smaller team's size. The lower net wins each comparison (1 point; a tie splits ½ each). Most points across all pairings wins.
Depth matters as much as a single star. Your best player must beat the other teams' best, but your weakest must also beat their weakest — so a lopsided team gives back points at the bottom of the order.
A League (multi-group) team event game. Team format: Partner (2-player) or Group (3+); each team needs at least 2 members. Net uses index-on-low-HC with a percentage. The shared entry fee funds a sliding-scale purse to the top teams (ties split, optional rake/house cut); season order-of-merit points can be awarded by finish.
Fully scorable inside a League event — configure it there under a season's event games. It can't run as a single casual round on its own (it needs the League's shared field and purse), so it always shows as League Only in the standard game picker.
Live scoring, handicaps, and automatic money settlement for High Low (Multi Group) and 65 other games.